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Nvidia’s GeForce RTX 3080 graphics card symbolizes why we tell people to wait for the second generation when bleeding-edge technology appears.

The radical new-look Turing GPUs inside Nvidia’s GeForce RTX 20-series packed all sorts of cutting-edge technologies designed to usher in real-time ray tracing, a long sought-after goal for the gaming industry. Not only did Turing introduce specialized RT cores devoted to processing ray tracing tasks, it also debuted tensor cores, dedicated hardware that uses machine learning to help denoise ray traced visuals and enable AI-enhanced tools like the fantastic Deep Learning Super Sampling (DLSS) technology. Turing’s improvements also extended to the traditional shader cores, introducing an overhauled processing pipeline better equipped to handle games built using the newer DirectX 12 and Vulkan graphics APIs. All of these were huge departures from the norm.

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